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Old Apr 02, 2007, 05:59 PM // 17:59   #1
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Default Way to break the whole PREMISE of GuildWars thar Anet.

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gamona: We heard some rumors about the level cap, which is said to be much higher in Guild Wars 2 than in Guild Wars (150 instead of 20). Why did you decide to raise the level cap that drastically and how is character development going to look like after reaching the cap?

Arena.net: We know that there are some quite "precise" numbers ("Level 150") floating around. First of all, I'd like to say that there has been no final decision about the level cap yet. The numbers you heard should rather illustrate the fundamental idea of the "new" level system. What is sure by now is that we will have a much higher level cap in Guild Wars 2 than in Guild Wars or even won't have a cap at all. The reason for this is that in Guild Wars, the game does not really start until level 20. But after reaching the level cap - although there are so many ways in developing your character - Guild Wars is lacking public recognition of character development, because the level does not increase any more. That's what we're going to change in Guild Wars 2 by rising the level cap a lot. At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.
Looks like Guild Wars two motto will be,Time played=Skill!

Well.Sales -1.
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Old Apr 02, 2007, 06:02 PM // 18:02   #2
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Great... yea I really just lost alot of interest there as well....

EDIT: Wait it says doesn't show character development?... Wtf why do we even have titles then?
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Old Apr 02, 2007, 06:07 PM // 18:07   #3
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Okay then.

I've known many friends who I've recommended Guild Wars to. They stopped playing because they hated a level 20 cap.

The limitless level cap is actually going to sell big, because people like big numbers, and the fact that I can always be developing my character is amazing.

Couple this with the "no subscription fees".

Sooo...Sales +20 (max bonus).

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Originally Posted by Shmanka
EDIT: Wait it says doesn't show character development?... Wtf why do we even have titles then?
That's not really developing your character or play style. It's just developing your titles and accomplishments.

Last edited by Bryant Again; Apr 02, 2007 at 06:09 PM // 18:09..
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Old Apr 02, 2007, 06:10 PM // 18:10   #4
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not going to buy GW2 for sure now =)
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Old Apr 02, 2007, 06:11 PM // 18:11   #5
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One of the reasons that I bought Guild Wars over other similar games waws because it was advertised as not requiring level grinding. In fact, that's why I even heard of Guild Wars in the first place. This is definetely a big disappointment for me.
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Old Apr 02, 2007, 06:12 PM // 18:12   #6
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Where have they broken any promises? They've already stated that the level will still mean nothing and won't involve grind... hell, they are totally fulfilling the original promise of building the game around player involvement and as they have pretty much pushed GW1's game engine to the limit, they are starting from scratch and letting us know about it early enough to get player feedback and make the game as great as possible...

I'm looking forward to it even more
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Old Apr 02, 2007, 06:12 PM // 18:12   #7
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Quote:
Originally Posted by Theus
Looks like Guild Wars two motto will be,Time played=Skill!

Well.Sales -1.
the skill over time was for PVP since you dont fight each other in PVE

since you missed it completely PVP finally gets what its insta gratification heart always wanted.............

the fabled level playing field of UAS and max everything on entering PVP battles or GVG

where does that equal grind for you?
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Old Apr 02, 2007, 06:14 PM // 18:14   #8
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GW has the shallowest character development of any RPG.

As long as the game kills the level cap during PvP so players are equal, and this growth from 1-150 is obtainable through the main storyline, then there shouldn't be any problem.
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Old Apr 02, 2007, 06:15 PM // 18:15   #9
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Quote:
Originally Posted by Lonesamurai
Where have they broken any promises? They've already stated that the level will still mean nothing and won't involve grind... hell, they are totally fulfilling the original promise of building the game around player involvement and as they have pretty much pushed GW1's game engine to the limit, they are starting from scratch and letting us know about it early enough to get player feedback and make the game as great as possible...

I'm looking forward to it even more
The word is "premise", not "promise". Your point still stands, though.
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Old Apr 02, 2007, 06:16 PM // 18:16   #10
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At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.

I guess this really does only effect PVPers, because now they'll have the urge to get to max level before attempting to PVP, but there still is the new "CoH-like SKing system"...I wonder if that'll work in PVP too.
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Old Apr 02, 2007, 06:17 PM // 18:17   #11
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ArenaNet can raise the level cap to 1000 if they want, but the fact of the matter remains that if they want to implement as little grind as possible, they will find a way to do it.

People sure are making a huge fuss about a game set to release two years from now. Even words at this point are just words. I'd like to see people chill out, enjoy the game they actually own, and wait for ANet to do their thing.
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Old Apr 02, 2007, 06:19 PM // 18:19   #12
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By the way...

Guild Wars 2 sounds like it'll take a hell of a lot more skill than just pressing buttons and moving and spiking. If I have to perform sick sword moves through a combination of action, movement and position, then yes, that is skill. And I'm looking forward to it greatly.

Not to mention I'll be having a great time leveling to level three-hundred. THIS. IS. GUILD WARS!
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Old Apr 02, 2007, 06:20 PM // 18:20   #13
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Don't complain until you figure out exactly how levels will affect your character and how fast levelling will happen.
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Old Apr 02, 2007, 06:20 PM // 18:20   #14
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i think a lot of ppl are way over hyping all of this GW2 stuff. its still over a year off, so nothing is set in stone. saying you wont be buying it based on the preliminary reports, that are 1 to 2 years in advance, is rather short sited. i for one will be waiting until sometime in '08 before i even start to think about GW2.

secondly, and kind of frankly, anet probably doesnt even care about one long time player raging over the new game and not buying it, because its a brand new game. they dont have to cattier to the long time player, when they can go after a whole new market. for every 1 person who rages over something like the level cap, another 3 brand new players will take that ones place because of that. in the end, anet is a business, not your friend. selling units > making forum posters happy.

better to sit back, grab a soda, and wait until '08.

might wanna grab a couple sodas...
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Old Apr 02, 2007, 06:21 PM // 18:21   #15
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Quote:
Originally Posted by antialias02
People sure are making a huge fuss about a game set to release two years from now. Even words at this point are just words. I'd like to see people chill out, enjoy the game they actually own, and wait for ANet to do their thing.
Well preferably, I have had an unbelievable gaming experience with my play group. I want to carry this over into GW2, yet I have members atm leaving for WoW because not only is this game imbalanced, it seems the next game has huge fatal flaws which the OP just posted.
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Old Apr 02, 2007, 06:24 PM // 18:24   #16
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Depends on the implementation...
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Old Apr 02, 2007, 06:24 PM // 18:24   #17
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Quote:
Originally Posted by Shmanka
this game imbalanced, it seems the next game has huge fatal flaws which the OP just posted.
And they are going to WoW!?!? O.o thats kinda backwards....
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Old Apr 02, 2007, 06:25 PM // 18:25   #18
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this is already being discussed in another thread...why start a new one??

http://www.guildwarsguru.com/forum/s...0136877&page=2
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Old Apr 02, 2007, 06:25 PM // 18:25   #19
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I wouldn't mind "limitless levels" in PvE as long as all PvE chars above X are set to X when entering a PvP outpost and all bonuses that levels above X confer (attribute points, HP, etc) are taken away.

But then how exactly do we deal with limitless levels in PvE? In WoW monsters are very carefully balanced in such a way that you can't reasonably kill anything ~5 levels above you (extreme twinks aside) and anything ~5 levels below you can't kill you unless you afk on it for 10 minutes. So a limitless level cap would equal limitless content to keep a character of extremely high level challenged? That's literally impossible.

You reach lvl 20 at 140k exp. Suppose an average player has a few chars with around 1M exp, which will be lvl 100. If anet designs and balances content for lvls 1-100, then what does a character with 15M exp (lvl 500?) do? Solo DoA equivalent of GW2?
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Old Apr 02, 2007, 06:26 PM // 18:26   #20
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Quote:
Originally Posted by Arri
At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.

I guess this really does only effect PVPers, because now they'll have the urge to get to max level before attempting to PVP, but there still is the new "CoH-like SKing system"...I wonder if that'll work in PVP too.
wrong and here is the quote to clear it up

Quote:
And so Guild Wars 2 will have that aspect too, in fact we're really highlighting that aspect and making it easier to get into that aspect by saying, there's nothing you have to unlock, you don't have work your character up before they can compete in that aspect of the game. There won't be different character types for roleplaying and PvP, so you won't need to create a PvP character or anything like that. In Guild Wars 2, any character can go into the balanced, competitive PvP matches, and when they do they will have access to the high-end skills for their class like the other players, and they can immediately jump into high-end PvP.
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