Apr 02, 2007, 05:59 PM // 17:59
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#1
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Way to break the whole PREMISE of GuildWars thar Anet.
Quoted link
Quote:
gamona: We heard some rumors about the level cap, which is said to be much higher in Guild Wars 2 than in Guild Wars (150 instead of 20). Why did you decide to raise the level cap that drastically and how is character development going to look like after reaching the cap?
Arena.net: We know that there are some quite "precise" numbers ("Level 150") floating around. First of all, I'd like to say that there has been no final decision about the level cap yet. The numbers you heard should rather illustrate the fundamental idea of the "new" level system. What is sure by now is that we will have a much higher level cap in Guild Wars 2 than in Guild Wars or even won't have a cap at all. The reason for this is that in Guild Wars, the game does not really start until level 20. But after reaching the level cap - although there are so many ways in developing your character - Guild Wars is lacking public recognition of character development, because the level does not increase any more. That's what we're going to change in Guild Wars 2 by rising the level cap a lot. At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.
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Looks like Guild Wars two motto will be,Time played=Skill!
Well.Sales -1.
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Apr 02, 2007, 06:02 PM // 18:02
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#2
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Great... yea I really just lost alot of interest there as well....
EDIT: Wait it says doesn't show character development?... Wtf why do we even have titles then?
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Apr 02, 2007, 06:07 PM // 18:07
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#3
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Hall Hero
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Okay then.
I've known many friends who I've recommended Guild Wars to. They stopped playing because they hated a level 20 cap.
The limitless level cap is actually going to sell big, because people like big numbers, and the fact that I can always be developing my character is amazing.
Couple this with the "no subscription fees".
Sooo...Sales +20 (max bonus).
Quote:
Originally Posted by Shmanka
EDIT: Wait it says doesn't show character development?... Wtf why do we even have titles then?
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That's not really developing your character or play style. It's just developing your titles and accomplishments.
Last edited by Bryant Again; Apr 02, 2007 at 06:09 PM // 18:09..
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Apr 02, 2007, 06:10 PM // 18:10
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#4
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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not going to buy GW2 for sure now =)
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Apr 02, 2007, 06:11 PM // 18:11
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#5
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Realm of Fiery Doom
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One of the reasons that I bought Guild Wars over other similar games waws because it was advertised as not requiring level grinding. In fact, that's why I even heard of Guild Wars in the first place. This is definetely a big disappointment for me.
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Apr 02, 2007, 06:12 PM // 18:12
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#6
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Where have they broken any promises? They've already stated that the level will still mean nothing and won't involve grind... hell, they are totally fulfilling the original promise of building the game around player involvement and as they have pretty much pushed GW1's game engine to the limit, they are starting from scratch and letting us know about it early enough to get player feedback and make the game as great as possible...
I'm looking forward to it even more
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Apr 02, 2007, 06:12 PM // 18:12
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#7
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Underworld Spelunker
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Quote:
Originally Posted by Theus
Looks like Guild Wars two motto will be,Time played=Skill!
Well.Sales -1.
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the skill over time was for PVP since you dont fight each other in PVE
since you missed it completely PVP finally gets what its insta gratification heart always wanted.............
the fabled level playing field of UAS and max everything on entering PVP battles or GVG
where does that equal grind for you?
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Apr 02, 2007, 06:14 PM // 18:14
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#8
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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GW has the shallowest character development of any RPG.
As long as the game kills the level cap during PvP so players are equal, and this growth from 1-150 is obtainable through the main storyline, then there shouldn't be any problem.
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Apr 02, 2007, 06:15 PM // 18:15
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#9
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Hall Hero
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Quote:
Originally Posted by Lonesamurai
Where have they broken any promises? They've already stated that the level will still mean nothing and won't involve grind... hell, they are totally fulfilling the original promise of building the game around player involvement and as they have pretty much pushed GW1's game engine to the limit, they are starting from scratch and letting us know about it early enough to get player feedback and make the game as great as possible...
I'm looking forward to it even more
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The word is "premise", not "promise". Your point still stands, though.
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Apr 02, 2007, 06:16 PM // 18:16
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#10
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Frost Gate Guardian
Join Date: Apr 2005
Profession: A/W
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At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.
I guess this really does only effect PVPers, because now they'll have the urge to get to max level before attempting to PVP, but there still is the new "CoH-like SKing system"...I wonder if that'll work in PVP too.
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Apr 02, 2007, 06:17 PM // 18:17
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#11
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Eastern Iowa
Guild: Forsaken Wanderers [FW]
Profession: Me/E
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ArenaNet can raise the level cap to 1000 if they want, but the fact of the matter remains that if they want to implement as little grind as possible, they will find a way to do it.
People sure are making a huge fuss about a game set to release two years from now. Even words at this point are just words. I'd like to see people chill out, enjoy the game they actually own, and wait for ANet to do their thing.
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Apr 02, 2007, 06:19 PM // 18:19
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#12
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Hall Hero
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By the way...
Guild Wars 2 sounds like it'll take a hell of a lot more skill than just pressing buttons and moving and spiking. If I have to perform sick sword moves through a combination of action, movement and position, then yes, that is skill. And I'm looking forward to it greatly.
Not to mention I'll be having a great time leveling to level three-hundred. THIS. IS. GUILD WARS!
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Apr 02, 2007, 06:20 PM // 18:20
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#13
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Don't complain until you figure out exactly how levels will affect your character and how fast levelling will happen.
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Apr 02, 2007, 06:20 PM // 18:20
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#14
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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i think a lot of ppl are way over hyping all of this GW2 stuff. its still over a year off, so nothing is set in stone. saying you wont be buying it based on the preliminary reports, that are 1 to 2 years in advance, is rather short sited. i for one will be waiting until sometime in '08 before i even start to think about GW2.
secondly, and kind of frankly, anet probably doesnt even care about one long time player raging over the new game and not buying it, because its a brand new game. they dont have to cattier to the long time player, when they can go after a whole new market. for every 1 person who rages over something like the level cap, another 3 brand new players will take that ones place because of that. in the end, anet is a business, not your friend. selling units > making forum posters happy.
better to sit back, grab a soda, and wait until '08.
might wanna grab a couple sodas...
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Apr 02, 2007, 06:21 PM // 18:21
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#15
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by antialias02
People sure are making a huge fuss about a game set to release two years from now. Even words at this point are just words. I'd like to see people chill out, enjoy the game they actually own, and wait for ANet to do their thing.
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Well preferably, I have had an unbelievable gaming experience with my play group. I want to carry this over into GW2, yet I have members atm leaving for WoW because not only is this game imbalanced, it seems the next game has huge fatal flaws which the OP just posted.
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Apr 02, 2007, 06:24 PM // 18:24
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#16
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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Depends on the implementation...
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Apr 02, 2007, 06:24 PM // 18:24
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#17
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Shmanka
this game imbalanced, it seems the next game has huge fatal flaws which the OP just posted.
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And they are going to WoW!?!? O.o thats kinda backwards....
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Apr 02, 2007, 06:25 PM // 18:25
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#19
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Forge Runner
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I wouldn't mind "limitless levels" in PvE as long as all PvE chars above X are set to X when entering a PvP outpost and all bonuses that levels above X confer (attribute points, HP, etc) are taken away.
But then how exactly do we deal with limitless levels in PvE? In WoW monsters are very carefully balanced in such a way that you can't reasonably kill anything ~5 levels above you (extreme twinks aside) and anything ~5 levels below you can't kill you unless you afk on it for 10 minutes. So a limitless level cap would equal limitless content to keep a character of extremely high level challenged? That's literally impossible.
You reach lvl 20 at 140k exp. Suppose an average player has a few chars with around 1M exp, which will be lvl 100. If anet designs and balances content for lvls 1-100, then what does a character with 15M exp (lvl 500?) do? Solo DoA equivalent of GW2?
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Apr 02, 2007, 06:26 PM // 18:26
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#20
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Underworld Spelunker
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Quote:
Originally Posted by Arri
At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.
I guess this really does only effect PVPers, because now they'll have the urge to get to max level before attempting to PVP, but there still is the new "CoH-like SKing system"...I wonder if that'll work in PVP too.
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wrong and here is the quote to clear it up
Quote:
And so Guild Wars 2 will have that aspect too, in fact we're really highlighting that aspect and making it easier to get into that aspect by saying, there's nothing you have to unlock, you don't have work your character up before they can compete in that aspect of the game. There won't be different character types for roleplaying and PvP, so you won't need to create a PvP character or anything like that. In Guild Wars 2, any character can go into the balanced, competitive PvP matches, and when they do they will have access to the high-end skills for their class like the other players, and they can immediately jump into high-end PvP.
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